Projects using OGRE
From PyWiki
[edit] Projects Using Python-Ogre
| Name | ScreenShot | Description |
|---|---|---|
| Tibor: Tale of a Kind vampire by Cateia Games |
| A classic commercial platform game.
Read the [development wiki article on Ogre3D wiki] |
| Legend of Crystal Valley by Cateia Games |
| Legend of Crystal Valley is a commercial game developed by Cateia Games, entirely written it python, using Python-Ogre. Because of PythonOgre, our development and debugging time has decreased dramatically. |
| World under Siege by Cateia Games |
| World under Siege is a commercial game developed by Cateia Games, entirely written it python, using Python-Ogre. Originally the game was written in C++ and at mid-development ported to python. It took us one day. |
| Multiverse3D Mike Handverger |
| MV3D is an open source general framework for simulating virtual worlds. The goal is to be able to host multiple game worlds all in a single interconnected instance. It has been around in various formats since 1998, but is now making use of Python-Ogre, ODE, and Twisted Python. The project is currently in alpha testing. |
| CrescentDawn Patrick Mullen aka saluk | Yet another MMO, but we're finding our own niche within the genre. Not a "Second Life" or a "metaverse", in that it won't be a totally open realm, and not a static grind-fest either. Genre mix-up inspired by great single player games of the past: Harvest Moon, Animal Crossing, The Sims, Sim City -> take those foundations and make it multiplayer. A Tale in the Desert is a strong influence, as an online game that does something different.
We've been in heavy development since November 2005, it took a little over a month to port to python-ogre from the Blender Game Engine, and we haven't looked back since. Libraries I use: python, python-ogre, pygame, pyode, pure sockets! Design softwares: blender, xara, others Currently focusing on the administration interface which allows creation, deletion, positioning, rotation, and scaling of objects while connected to the server (other users can see it all happen too!) The game already functions quite a bit. Some features that are already implemented: user accounts, multiple characters per user, inventory, buying and selling, equip and use items, food system, chat | |
| Rigs of Rods Terrain Editor | http://repository.rigsofrods.com/uimages/v8hjh3i9urvrw9oz.png | I used this great Framework to write some Terrain Editor for the great game Rigs of Rods. It features pyOgre, wxwidgets and an own implementetation of an ogre wxwidgets window: wxogre. The project is well arranged and could help you to start with your own project. |
| 3D MedViz Application | http://www.edmstudio.com/ogre/06E31-medviz02.png | Originally written in PyOgre?, we ported our 3D 'sliceable head' demo to python-ogre in less than an hour. This in-house demo plays on our passive stereo system. |
| Augmented-reality Interactive | http://www.edmstudio.com/agrium/index.html | 'Nutrients for Life' is a multi-player interactive that lets kids work together to grow a crop. This exhibit was on display at the 2007 Calgary Stampede. |
| BBM | http://bbm.sourceforge.net/index.php/Screenshots | BBM is a single player puzzle game. The user rolls a ball through levels breaking blocks and trying to solve the mazes and puzzles. |
| Snakeworlds: 3D snake game on spheres | UPDATE: This game has been released on 4/3/09. Snakeworlds is like the classic snake game, but now taking place on spheres / globes. It features polar-based movement, tutorial levels, power-ups and a lightweight RPG system. |




